The Final Blog Post

In this class however,we wrote a lot blogs, we have had discussions on growing companies, communication in all sorts and fashions, and even the random but much needed talk about things that go along with communication.

Week 1: The networked information infrastructure that blends computing and communications is the largest construction project in human history. The technology and communication revolution we first specify three long-term trends that revolutionized the ICT infrastructure.

Week 2: Digital Natives have an inherent understanding of digital technologies, as they’ve been integrated into their lives since early childhood. For digital natives, the internet, mobility, and related technologies have always been available.

Week 3: As Internet is the most popular thing in the world, that means there will have more problems come with that. Stress, harassment, and bullying are the heat words. Privacy is being redefined in the age of technology.

Week 4: Net neutrality is a new concept in my knowledge. So first let’s figure out what it is? Net neutrality, or open Internet, is the principle that Internet service providers (ISPs) should give consumers access to all legal content and applications on an equal basis, without favoring some sources or blocking others.

Week 5: Online Advertising is a broad term used to describe the paid advertising that publishers put on their websites and mobile applications to enable them to provide you content and services for free.

Week 6: Collective behavior describes the actions, thoughts and feelings of a relatively temporary and unstructured group of people. In contrast a social movement is a large ongoing group of people engaged in organized behavior designed to bring about or resist change in society.

Week 7: From playing games online, to first-person shooter games on their video game console, to becoming heavy users of social games on their tablets and smartphones, gamers now spend more time playing games than streaming movies or television shows to their computer, phone, and game consoles.

Week 8: User-generated content (UGC) is defined as any form of content such as blogs, wikis, discussion forums, posts, chats, tweets, podcasts, digital images, video, audio files, advertisements and other forms of media that was created by users of an online system or service, often made available via social media websites.

Week 9: Social media tools including Facebook,Twitter and Youtube allow politicians to speak directly to voters without spending a dime. Using those social media allows politicians to circumvent the traditional method of reaching voters through paid advertising or earned media.

Week 11: Data comes in all types of formats – from structured, numeric data in traditional databases to unstructured text documents, email, video, audio, stock ticker data and financial transactions.

Week 12: The process of technological change, primarily driven by new technologies, including communications, travel, and digital technologies, and the increase in global interaction are deeply intertwined, making it difficult to sort out where one process begins and another ends.

Week 13:The shift from traditional mass media to a system of horizontal communication networks organized around the Internet and wireless communication has introduced a multiplicity of communication patterns at the source of a fundamental cultural transformation.

Week 14: A wide body of federal and state laws protects creative property such as writing, music, drawings, paintings, photography, and films. Original creative works such as paintings, writing, architecture, movies, software, photos, dance, and music are protected by federal copyright law.

The Final Blog Post

Week 15: Term Paper Due

Effects of Product Placement in Movies on Young Adults

Abstract

The study will explores the effect that product placement in movies has on young adults. Many aspects of the American culture have been connected to advertising, marketing, and consumption, making it difficult to find any other form of discourse or ideas that are not connected to consumption or branding. The determination of cause and effect is complicated with advertising and consumption. Complaints filed with the Federal Trade Commission by health groups on cigarette advertisements claim that the advertisements entice those below 18 years old, influencing them to smoke and drink. Product placement in movies makes viewers’ attitudes and beliefs about those products more popular and acceptable and has a dose-response relationship with adolescent bad behavior. This study looks at product placement in movies and its influence on young adults.

 

Presentation links:

 

Comments on others:

https://jessicabryandigitalmedia.wordpress.com/2016/04/25/copyright/comment-page-1/#comment-16

Week 15: Term Paper Due